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2011 Topics of Interest

The registration form asks what topics attendees are interested in hearing about.

One person asks: "I have read about creating accessible software, but I would like more real world knowledge. How do people really use high contrast themes, keyboards, screen readers. What do people really use? With only a limited amount of development time, how do we create software with the most impact. Also, with touch devices becoming so popular, how will these end-users needs be represented - and not pushed to the side, so that cool wins out over accessibility?"

This are the other topics of interest:

  • Accessible development tools (IDEs, CMSs, etc)
  • Accessibility for those in care centers or having care at home
  • Accessible forms
  • Accessible mobile technology
  • Accessible Rich Internet Application (ARIA)
  • Accessible Rich Internet Application (ARIA) development
  • Accessible Rich Internet Application (ARIA) implementation
  • Accessible Rich Internet Application (ARIA) roles
  • Accessibility-rich APIs
  • Accessibility Applications that Improve the Ability of People with Disabilities to Integrate Into Society Better
  • Accessibility Guidelines for Native iPhone and iPad Applications
  • Accessible route mapping
  • Accessibility standards
  • Accessibility testing approaches
  • Accessibility validation
  • Adaptive Technology
  • Adobe automated shortcuts to ensure accessibility
  • Addressing Cognitive Disabilities
  • Advancing accessibility in purely commercial contexts
  • Aid to those without sight or hearing
  • Assistive and Adaptive Technologies, especially on mobile
  • Assistive Technology software and devices
  • Assistive Technology and Universal Design for Academic and Public Libraries
  • Assuring accessibility throughout product lifecycle
  • Advanced client-side scripting techniques
  • Audio, voiceover, and reading for the blind and dyslexic
  • Augmented Alternative communication for hearing-impaired
  • Autism
  • Best Practices for Testing Websites to Ensure Accessibility for the Greatest Range of Users
  • Captioning
  • Cognitive disabilities
  • Cognitive/Intellectual Adaptive Technology
  • Collaboration and Social Software
  • Compliance issues
  • Consulting and managing accessibility programs
  • Creating Accessibility Programs
  • Creating Accessible Websites and Applications with HTML5
  • Creating Usable, Accessible Games
  • Current Accessibility Requirements
  • Deaf-blind end-users: accessibility and innovation
  • Designing for Accessibility
  • Electronic Office/Document Publishing
  • Eyes-free/Speech input/Text To Speech
  • How to properly implement forms (error handling and upload file)
  • Gaming (Online and Console)
  • Gaming and Blindness
  • Gaming and Motion Impairment
  • Governance
  • Helping older users learn and user computers
  • Helping students with learning disabilities/ADD to succeed
  • Higher education and captioning
  • Higher education and web accessibility
  • HTML5 and Accessibility
  • Human factors / human-computer interaction
  • Improving accessibility of authoring tools and social networking sites
  • Improving accessibility of browsers and user agents
  • Improving accessibility of video and media (content and players)
  • Information Design
  • Inspection Tools
  • iPad Accessibility
  • JAWS
  • jQuery and other JavaScript libraries
  • Keyboard and voice access
  • Learning with Processing and Attention Impairments
  • Making the tools of accessibility useful
  • Meaningful accessibility metrics
  • MIDI music
  • Mobile Applications
  • Mobile Children Using AAC
  • Mobile Devices
  • Modality Design for Physical Disabilities
  • Multi-sensory Interface Design
  • Navigation help for visually-impaired
  • Non-textual communications
  • Open Source
  • Perceptual and motor disabilities
  • Plain language and accessibility
  • Plain Language Promotion of Accessibility
  • Practical Hands-free Speech Recognition
  • Progressive enhancement
  • Promoting Accessibility and Universal Design
  • Providing Technical Assistance
  • Reaching Gamers Who Need Accessibility
  • Reminder systems
  • Section 508
  • Sites including accessibility information
  • Social media
  • Software implementations
  • Speech, language, and cognitive involvement
  • STEM - Science and math accessibility
  • Strategy
  • Testing for Accessibility
  • Universal Access
  • Universal design
  • Usability testing for people with disabilities
  • Use of technology to increase safety of people with disabilities in emergency situations
  • Using assistive technology devices
  • Using the accessibility community as a test bed for more efficient computing for everyone
  • Virtual Classrooms
  • Visual disabilities
  • WAI-ARIA
  • Web accessibility for people with cognitive disabilities
  • Web applications
  • Web development (device independent)
  • Website accessibility (for multiple disabilities)
  • Website usability
  • What is Accessibility?
  • What Web Component Attributes Are Needed for Assistive Technology
  • Using Voice Over
  • Video captioning
  • Volunteers or organizations to help with accessibility testing